PEOPLE

FIRST

Everything starts with the people who make our games and the fans we make them for. Within our studio and community, we strive for an environment of mutual respect and trust, diversity, and creative courage.

PASSION FOR

OUR CRAFT

We are driven to do what we do, and hold ourselves to high standards, challenging ourselves to push further in a pursuit of excellence.

INSPIRED BY

INNOVATION

We operate at the forefront of where art, design, and technology meet in order to create experiences that push the boundaries of what is possible in a game.
PRINCIPALS |
PEOPLE ARE AT THE HEART OF VIDEO GAMES, BOTH THE CREATORS AND THE PLAYERS. GAMES ENCAPSULATE THE HUMAN EXPERIENCE UNLIKE ANY OTHER MEDIUM.
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
WE’RE SETTING OUT TO CREATE ONE OF THE MOST TERRIFYING GAMES OF ALL TIME WITH THE CALLISTO PROTOCOL, AIMING TO SET AN ENTIRELY NEW BAR FOR THE SURVIVAL HORROR GENRE.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new survival horror game, The Callisto Protocol.
BUILDING WORLD-CLASS PRODUCTS AND BRANDS STARTS WITH BUILDING A WORLD-CLASS STUDIO AND TEAM.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
STEVE PAPOUTSIS
CHIEF DEVELOPMENT OFFICER & GENERAL MANAGER
GLEN SCHOFIELD
CHIEF EXECUTIVE OFFICER
STACEY HIRATA
PRESIDENT & CHIEF OPERATING OFFICER
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new survival horror game, The Callisto Protocol.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
The Crew
//
ALL TEAM MEMBERS
AASIM ZUBAIR
//Director of Environment Art
ADAL BECERRA
//Systems Administration Manager
AMANDA STEWART
//Principal Materials Artist
ANDREA LENCIONI
//Admin & Facilities Coordinator
ANDREW BEAUBIEN
//Audio Engineer
ANDREW LITTLETON
//Audio Engineer
ANDY WANG
//Senior Storyboard Artist
ANTHONY ENGEL
//Senior Systems Administrator
ANTHONY SCHMILL
//Director of Product Development
ASHER DUDLEY
//Senior Destruction Artist
ASHLEY KIM
//Translator
ATSUSHI SEO
//Lighting Director
BOB KOPINSKY
//Senior VFX Artist
BRENDAN BYRD
//Mocap Stage Manager
BRENDEN HAWKE
//Producer
BRYAN WHITE
//Senior Director of HR
CABRINA MACHADO
//Outsourcing Manager
CALEB ESSEX
//Senior VFX Artist
CAMERON FOLDS
//Lead Cinematic Animator
CHRISTINA NGO
//Senior Technical Sourcer
CIARON IRELAND
//Associate Producer
CORIE BEATY
//HR Manager
DANIEL ORTUNO
//Gameplay Engineer
DANNY HUYNH
//UI Artist
DAVID HILL
//Lead Level Designer
DEMETRIUS LEAL
//Art Director
EDU MARTIN
//Associate Core Engineering
EDWARD TOOMEY
//Senior Technical Producer
ETHAN SOLAK
//Lead Video Editor
FABIO SILVA
//VFX Director
GAVIN LEE
//Senior Accountant
ISAAC LASCASAS
//Rendering Engineering
JACK ANDERSEN
//Senior Core Engineer
JAMES TILLER
//Lead Gameplay Engineer
JASON GAVAZZA
//Dev Test Lead
JASON MALTBY
//Senior Animator
JENNIFER SHIN
//HR Coordinator
JEREMIAH GRAVES
//Senior Producer
JEREMIE BENHAMOU
//Principal UI Artist
JEREMY GAVOILLE
//Lead Sound Designer
JESSE LEE
//Director of Concept Art
JOHN LEE
//Prin. Character Technical Artist
JOHNNY HSU
//Chief Financial Officer
JON CUKJATI
//Senior Environment Artist
JORDAN YERKES
//Cloud DevOps Lead
JOYCE XU
//Senior Concept Artist
JUN LEE
//Director of Accounting
KEVIN JASZANOVITS
//Level Designer
LONGQUE CHEN
//Senior Concept Artist
LUIS SANDRIN
//Senior Technical Designer
MAE MIEROP
//Recruiting Program Manager
MARIA GAVARA
//Director of Operations, Spain
MARK SHEPPARD
//Senior Environment Artist
MARTIN CONTEL
//Lead Technical Artist
MATT G. SHERMAN
//Sr. Character Technical Artist
MATTHEW SHERMAN
//Senior Producer
MELISSA TRENCHARD
//Senior DevOps Engineer
MICHAEL SVYMBERSKY
//Lead Character Artist
MIGUEL RODRIGUEZ
//Senior Rendering Engineer
MINKZ NGO
//Dev Operations Director
MITCHEL HAMILTON
//Lead Technical Designer
NICK HEILMANN
//Senior Gameplay Engineer
NICOLE COURAND
//Office Manager
NIXON KWOK
//Build Engineer
PABLO DEANDRES
//Materials Tech Artist
PAUL FLORES
//Head of IT / Security
PAUL GUIRAO
//Lead Systems Designer
PAVLE IVANČEK
//Senior UI Engineer
PETER DRISCOLL
//Producer
PHIL GREENE
//Senior Systems Designer
PRIMO NAVIDAD
//Principal Animator
RUBEN SEGURA
//Lead Core Engineer
SAM FULLER
//Senior Build Engineer
SAMUEL JUAREZ
//Senior Environment Artist
SAWYER PARADISE
//Technical Designer
SCOTT WHITNEY
//Studio Narrative Director
SETH SPITKOSKI
//DevOps Cloud Engineer
STEVEN BURRICHTER
//Senior Technical Artist
SUMMER PORTER
//Senior Accounting Manager
TAIBIN ZHANG
//Character Artist
THINH NGO
//Animator
TIDANI BERHE
//HR Business Partner
TOM SCHENCK
//Technical Director
TOMMY GRISSOM
//Senior DevOps Engineer
TRISTAN PANNIERS
//Senior Sound Designer
VADIM KIYAEV
//Prin. Character Technical Artist
VAIBHAV BHALERAO
//Senior Gameplay Engineer
VU MAI
//Senior Concept Artist
YAN OSTRETSOV
//Principal Lighting Artist